Friday, May 13, 2011

Top 10 ways to revive Windows Phone 7

Android's march to the top was long and hard. That's something often forgotten now that's its the number one selling OS in Western Europe, Japan and the US. If Microsoft is to pull off a similar feat, here's how it can go about it.
1 Ease up on manufacturers
Windows mobile 7
Apart from slightly different specs and the odd exclusive app, it was pretty hard to tell the first batch of Windows Phone 7 handsets apart. And that’s because the Big M has been so draconian when it comes to customisations.
However, if Microsoft eased its restrictions even incrementally, it could result in a standout UI skin similar to that of HTC's Sense, that’d massively increase the appeal of the platform. What it needs is WP7 equivalent of HTC Sense. But that’s never going to happen while phone makers are being kept under lock and key in the walled garden.
2 Low cost phones
HTC Wildfire
When it comes to Android, it’s the likes of the Desire and Galaxy range that snare all the headlines and salivating reviews. But the donkey work of bringing the OS to the mass market was done by budget blowers like the HTC Magic, which brought the platform to pay as you go plans, and the HTC Wildfire.
As it stands even the most affordable WP7 smarties are out of the reach of many. We’ve already been promised cheaper phones when Nokia comes to market. But with the Finns demurring that they might not bring a WP7 phone to market this year, Microsoft needs to cut the cost of its existing range soon. And to do so, it'd have to loosen up its stringent minimum hardware requirements policy.
3 Get the timing & stock levels right
One major factor in WP7 phones’ sub-par sales was that they landed mid-way through the quarter. That meant that when the sales figures finally came out, it looked like it had been trounced by the iPhone and Android. Just as damaging was that stock was very limited, making it too easy for would-be buyers to just go elsewhere.
Microsoft needs to plan its launch so that it avoids going head to head with Apple kit and any major new Android phones. That shouldn’t be too difficult. And, as the second-largest tech firm in the world, it oughtn’t to be too hard to ensure the supply chain is up to scratch too.
4 More regular OS updates
Windows Phone 7
Part of the reason Android was in the headlines so much in the last three or so years was the sheer pace that OS bumps arrived – each time bringing very welcome features to the platform. It also made it feel like an exciting place to be and an OS that was evolving all the time.
So far we’ve had one minor update with WP7, the highlight of which was copy and paste and even that didn't go too smoothly after it rendered thousands of devices inoperable. The NoDo upgrade promises to be much more far-reaching and cause for anticipation. But given that it won’t land until June, will everyone have lost interest by then, assuming that its Microsoft’s moribund ways remain unchanged?
5 Expandable memory
microsd card
Smartphones are increasingly the hub of people’s digital worlds and need to store everything from snaps, videos, music, games, apps et al. That made it even more amazing that likes of the HTC HD7 (the de facto flagship phone of WP7) didn’t offer expandable memory. If anything should have been in Microsoft’s hardware stipulations, microSD card support was it.
6 Revolt into style
While the current crop of WP7 handsets look smart enough, there’s nothing in their appearance that could tempt design-fixated types away from the iPhone. What the platform could do with is something impactful and even just a bit gimmicky. Just as the HTC Legend’s cool aluminium unibody construction and Leno-style chin helped Android transcend its geek appeal, an eye-poppingly cool handset would banish the staid image of Nokia and Microsoft quicksmart.
And the signs are they’ll do something along these lines. Especially if we can believe rumours that Nokia has eschewed the chassis 1 strictures that Microsoft lays down in favour of the more free and easy chassis 2 guidelines.
7 Release a Halo game
halo
Microsoft’s space opera shoot ‘em up still commands incredible fervour from its fanbase. It is after all the main reason many XBOX owners picked up the console in the first place and is directly responsible for the fact that Microsoft is now a bona-fide player in the games console space.
Until now, however, the massed ranks of mini Master Chiefs and his fellow Spartans haven’t been able to play on a handheld. All Microsoft has to do is give them what they want and sit back and watch the would-be space marines part with their credits.
8 And follow it up with Gears of War
gears of war
Gaps between Halo games tend to be pretty long. So Microsoft needs to leverage its OTHER big game franchise six months or so after the first Halo game lands. It might be the gaming equivalent of stuffing sweets in the mouths of kids when they’re still eating the last lot. But it’ll give gamers even less reason to shun the OS.
9 Retain the refreshing openness
When the copy and paste update was delayed for the second time recently, Microsoft didn’t look to hide behind a smokescreen or blame its partners. Instead it’s published a table on its official blog that lays out update plans by carrier to keep users in the loop every step of the way.
Compare that to the dribs and drabs of info we’ve been fed by networks' Twitter feeds about Android updates. Microsoft’s transparency is very welcome indeed and should be at the core of how it communicates with users in future.
10 Launch WP8 with Nokia’s debut phone
nokia windows phones 1
Looked at from a distance, there isn’t too much wrong with Nokia phones. It was just the OS that made them so unwieldy. For that reason, the first Nokia phone should hit the very best that the platform has got to offer.
Not only does that massively deflect attention from Nokia’s problems with Symbian. It also makes the launch even more of a bona-fide, stop-the-press event on the scale of Apple’s WWMDC showcases.
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DLR Hand Arm System is super strong

DLR Hand Arm System

Some researchers over at the German Aerospace Center (DLR) have managed to come up with a super advanced arm that is tougher than it looks. At first glance, all the exposed joints and electronics make the look arm fragile, especially when you find out it can perform pretty human-like movements. But that’s where we’re wrong – it only looks fragile.
As shown in the demonstration video after the break, the scientists over there are constantly pushing the their testing to the limits, and in one video we see the researcher using a bat to hit the robot arm. After the attack, it still functions just as well as it did before, a testament to the German engineering that went through the creation of it.
If we’re any step closer to creating Iron Man or Terminators, I’d say we’re heading in the right direction. Video of the robot arm in action, and being hit by a baseball bat after the break:









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Thursday, May 12, 2011

Samsung Formally Touts DDR2 NAND Chips of 64 Gb

http://i1-news.softpedia-static.com/images/newsrsz/Samsung-Formally-Touts-DDR2-NAND-Chips-of-64-Gb-2.jpgNew memory chips are made quite often, and it looks like Samsung delivered on its status as semiconductor company by coming up with MLC NAND chips equipped with the DDR2 interface.

Since solid state drives, smartphones, tablets and other Flash-using electronics could always do with more speeds, Samsung figured it was time for another move.

As such, it came forth and delivered a certain sort of chips that are described as the first of their kind, being basically NAND Flash units designed with the Double Data Rate 2.0 interface, otherwise known as DDR2.

The chip has a capacity of 64 Gb and is built on the 20nm manufacturing process technology, while the interface gives it a high performance beyond not just SDR NAND, but also toggle DDR 1.0.

For those that want exact numbers, the maximum transfer rate of the newcomer is 400 Mbps, this being a threefold boost over DDR 1.0 (133 Mbps) and a tenfold one over the 40 Mbps of SDR NAND.

Thanks to these performance parameters, the chips will work best in conjunction with the USB 3.0 and SATA 6.0 Gbps interfaces.

To these advantages is added the fact that the smaller process allows for a productivity increase of about 50% over 20nm-class 32 GB toggle DDR 1.0 solutions and 100% over 30nm 32 Gb MLC NAND.

“With this 20nm-class, 64Gb, toggle DDR 2.0 NAND, Samsung is leading the market, which is evolving to fourth-generation smartphones and SATA 6Gbps SSDs,” said Wanhoon Hong, executive vice president, memory sales & marketing, Samsung Electronics.

“We will continue to aggressively develop the world's most advanced toggle DDR NAND flash solutions with higher performance and density, since we see them as vital to enabling a greater diversity of services for mobile phone users worldwide.”

It shouldn't be long before the 64 Gb DDR2 NAND starts to show up in real products.
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Panasonic Lumix G3: new sensor, Full HD video, more compact

http://cdn.pocket-lint.com/images/Atjc/panasonic-lumix-dmc-g3-camera-hands-on-0.jpg?20110511-180016The latest Micro Four Thirds camera to touch down is the Panasonic Lumix DMC-G3, which effectively supplants the G2 launched around this time last year.

It continues to push Panasonic’s portfolio of compact system cameras, making some key changes to the specifications.

Notably the Lumix G3 features a new sensor, moving up from the 12 megapixels of the G2 to 16 megapixels in the new model. It isn’t just cramming more pixels onto the Live MOS sensor: Panasonic told us that they redesigned the circuitry to reduce the noise that occurs when extracting the data off the sensor.

The new G3 has also slimmed down 25% over its forbear, now featuring an aluminium body. It now measures 115.2 x 83.6 x 46.7mm “excluding protrusions” (the spec sheet tells us). In reality it nestles down nicely into the palm of your hand, and weighing only 336g (before you attach the lens) it is lightweight too.

It is instantly recognisable as a G Series camera, with its mini DSLR looks, so the design will be familiar to G Series fans. Controls reflect those of previous models.

You get that free-angle 3-inch 460k-dot display at the rear, which is touch enabled, offering you on-screen menu controls, also duplicated through regular button controls. Touch shooting means you can quickly and easily select the focal point you want without having to fiddle around with selecting AF points as you would on a DSLR.

Panasonic are really emphasising quality with the G3 and that extends to video capture too, as it now offers 1080/50i video with stereo audio.

Compatible with existing G Series lenses, the standard kit lens will be the 14-42mm, the same lens as previous models, with no change to the lens line-up at this time.

The new Panasonic Lumix DMC-G3 is due to hit stores in mid June, retailing for £549.99 (body only) or £629 with the kit lens.

In the UK it will be available in three colours - white, black and red - with a brown option available in other territories. And yes, you’ve guessed it, we’ve already seen the camera, pictured here for your delectation in the UK colours.
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Wednesday, May 11, 2011

5 of the best Android smartphones

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Motorola Atrix

The Atrix has the body of a phone but the brain of a computer. The clever inclusion of three docks gives it genuine breakthrough versatility, allowing you to use it as a laptop, media centre and phone all in one. Plus, it features the same speedy dualcore Nvidia Tegra 2 processor as Moto’s Xoom, 1GB of RAM and a four-inch, 960x540 screen.

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HTC Incredible S

The cumulative result of HTC's monumental efforts on the Android platform, the Incredible S is a natural successor to the Desire. With a 4-inch screen, improved battery and a whopping 8-megapixel camera with a dual-flash, it's HTC at its best.

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Sony Ericsson Xperia Arc

Sony Ericsson is enjoying a great comeback with Android phones, and the Xperia Arc is its best effort yet. With a whopping 4.2-inch LED-backlit screen and Android 2.3 Gingerbread on board, it also features a fantastic touchscreen, which makes using the device an absolute breeze.

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HTC Desire HD

With a 4.3-inch screen, this is the largest Android phone in our round up, and the Desire HD makes use of that display real estate with some 720p video and support for Flash 10.1. All of which ensures it's one of the most capable browsing phones available on the Android platform.

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Sony Ericsson Xperia Neo

Android should be for everyone, and that's why this mid-range Gingerbread-toting device from Sony Ericsson impressed us so much. It's fast, thin, well-built, with a good camera and HD video, but best of all it's available for free from just £25 a month.
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RoboDynamics Luna: the 5-foot tall personal robotic platform that retails for $1,000

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It's a new era for personal robotics. Meet Luna, the fully-programmable robot companion platform that will retail for $1,000. As a platform, RoboDynamics -- a Santa Monica-based company previously grounded in telepresence -- is trying to position Luna as the 5-foot tall "beige box" of modern robotics. She comes with her own one-click Luna App Store, eight "Luna Expansion Ports" (think 12/5 volt USB for robots), and Luna CloudNet where third-parties can sell additional functionality like face recognition to app developers. 

The robot ships with a number of personality packs and features an 8-inch touchscreen, two cameras, wireless connectivity, a three-mic array, and a variety of sensors. Oh, and she's portable. Remember, Luna's not a prototype, but a real working robot that you can actually take home for the price of an entry-level laptop. Or at least you can once we get a release date.
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AMD Fusion Chip Gets ‘Best in Show’ Award

http://i1-news.softpedia-static.com/images/newsrsz/AMD-Fusion-Chip-Gets-Best-in-Show-Award-2.jpgAMD just issued a press release in which it reveals that a certain accelerated processing unit has been given an award during the Embedded Systems Conference, for its functionality and innovative elements.

Even though Intel still has a clear lead in terms of how many laptops and desktops use its chips, Advanced Micro Devices is steadily gaining ground.

The Fusion series of APUs is somewhat responsible for this, even though just low-end chips have really been out for any significant amount of time.

The company didn't even restrict the technology to any one market segment, having provided both consumer and industrial chips.

One of the latter types of processors is the G-Series embedded APU, this being the same product that was recognized at the Embedded Systems Conference.

More specifically it was given the ‘Best in Show’ award by five-year ESC Embeddy Awards presenter, analyst firm VDC Research.

“We selected the AMD Embedded G-Series processor because it is an integrated circuit that combines a low-power CPU and a discrete-level GPU into a single embedded Accelerated Processing Unit (APU) for advanced graphics and multi-media integration,” said Richard Dean, program manager, VDC Research.

“Among the benefits are the integration of the APU, which reduces the foot print size of a three-chip platform to two chips, and the overall reduction in costs across the product’s lifecycle.”

This goes to show that the APUs definitely have their share of assets, although it remains to be seen if the mainstream consumer chips secure awards of their own.

“Embedded Systems Conference showcases the best of the best in our industry and it’s very gratifying that a product we feel can change the dynamics of the industry has been recognized as the top hardware product this year,” said Buddy Broeker, director, Embedded Solutions, AMD.

“The AMD Embedded G-Series platform represents a major advancement for the capabilities of embedded systems and yet still enables reduction of the key thresholds of power, area and costs. This is a trend that AMD expects to continue in the years to come.”
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Tuesday, May 10, 2011

Google to launch Music Beta at I/O conference this week

The long-awaited iTunes rival from Google is expected to launch this week at the search giant's I/O developers conference, but it's shaping up to have a few less features than was initially expected. Called Music Beta, the service will launch (at least at first) with no record company backing, acting instead as merely a cloud locker for your tunes.

http://www.techdigest.tv/google%20music.jpg"A couple of major labels were not as collaborative and frankly were demanding a set of business terms that were unreasonable and did not allow us to build a product or a business on a sustainable business," said Jamie Rosenberg, director for digital content for Android, to the NY TImes.

"So we're not necessarily relying on the partnerships that have proven difficult.

"This is really a personal storage service in the same way that you would put songs on an iPad or you would put songs on a backup hard drive, so this service does not involve licenses for the music industry."

Allowing you to upload any music you own free of charge up to a limit of 20,000 songs, you'll be able to playback any uploaded music anywhere that you can grab a network connection. That figure is 19,000 songs more than Amazon allow free of charge with their similar cloud service, while the fact that all bought, ripped or downloaded music, regardless of DRM, can be uploaded is an obvious bonus.

Of course, all Android and Honeycomb devices are expected to be compatible with the service, as well as there likely being a browser based version of Music Beta too. Google are said to be exploring the possibilty of extending the app to other operating systems, but they will likely face a brick wall from Apple who are expected to launch their own cloud-based offering next month.
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Duke Nukem Forever multiplayer preview

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After 15 years of delay-induced baited breath, Duke Nukem Forever will finally be released on June 10th (June 14 in the US). Half a year on from our very first hands on, we got to play it again, this time checking out what multiplayer treats Duke Nukem Forever has in store for patient Duke fans. Read on for our multiplayer impressions…

The last time we came face-to-face with Duke, we were in the presence of developer Gearbox Software’s founder, Randy Pitchford. Back then he told us that “it’s hard to believe this is happening.” After one final delay a couple of months back, Duke Nukem Forever is ready for release next month. But enough of its 15-year delay – that’s old news. Let’s talk Duke Nukem Forever multiplayer.


Last week we were treated to play a few of its multiplayer modes – taking in Dukematch (Deathmatch), Team Dukematch (Team Deathmatch), Hail to the King (King of the Hill) and the controversial Capture the Babe mode.

In Capture the Babe, players make their way to a designated point on a map to grab the opposing team’s babe as in capture the flag, and carry her on Duke’s back to your own team’s drop-off point to score points, and do goodness knows what to here.

Here’s the controversial part. During transportation the babes struggle, requiring Duke to give them a gentle smack, or slap, as Fox News in the US has been keen to publicise on the web with its “Video Game’s ‘Capture the Babe’ Mode Has Players Slapping Women” story.



Harmless fun or not – that’s another debate, but it’s worth remembering that at the time, none of said commenters had neither played nor witnessed this Capture the babe mode in action. We now have and while we won’t delve into the moral choices of the developer here, we found Duke’s action to be more of a gentle smack than anything that looked even remotely violent. We may need more time with the game to take it in, but we at least didn’t feel as if we were taking part in a violent action, rather than gentle degradation.

The first-person viewpoint as you carry said babe means you don’t actually see what Duke is doing, just the hands of the babe as she flails her arms. As Duke smacks the babe, she remarked at how good it felt – many will construe that as women taking pleasure from being manhandled. Again, that’s a different topic. How is it to play?

In the desert-landscaped level we played babe drop-off points were situated at either end. A yellow arrow cursor above your head acts like a compass telling you where to collect the babe, and then make the drop. Get killed and you’ll respawn from where you started.

Playing locally with others in the same room, the mode descended into a free-for-all rather than one with an emphasis on teamwork, but we imagine Capture the Babe to play exactly like the Capture the Flag mode that fans of shooters have already grown up with.

Dukematch and Team Dukematch are essentially deathmatch and team deathmatch. These play out as you’d expect: you either engage in a free-for-all out to notch the most kills, or work as a team to do so.

There’s a rather old school basic feel about both, and not just because it’s Duke. There appeared to be very few player gimmicks (though some features were out of bounds in this early preview). It’s kill or be killed.

The Duke Nukem Forever official website admits as much: ‘Duke re-envisions classic modes of play in his own hilarious and humiliating way.’

Some maps were multi-levelled, and feature bouncy pods to jump on to reach higher planes. Expect plenty of tight corners and right angles to peer from and players jumping up on high ledges to gain advantage, as we found in the Hail to the King mode, which is essentially King of the Hill, where players accrue points for standing their ground at a designated point of the map as one of two coloured teams.



Weapons include a range of shotguns, pistols, rapid-fire machine guns, RPGs, lasers and the Shrink Ray that transforms opponents into ant-sized stamp fodder.

The final mode we played was a bare-knuckle sandwich-flavoured deathmatch. With no weapons players are left to run around like headless poultry aiming swings at each other.

Watching multiple players run towards an opponent, aim a swing, miss and then go full circle to try aim another haymaker will raise a smile. Sticks of dynamite located on high ledges add a long-range explosive twist to the close-quarter combat – usually resulting in a rush for the flammable death sticks. Its mayhem is almost slapstick in execution.

Our initial impression is that the multiplayer certainly feels competent. But is that enough, when trusty, faithful Call of Duty is sitting on the shelf, waiting to be returned to the disc tray?

Early indications are that Duke Nukem Forever’s online modes will be more about old-school shooter fun than redefining the genre with its own ideas. Some will say “This is Duke, it doesn’t need to be. Duke’s back, and that’s all that matters.” We’ll find out when Duke Nukem Forever finally ships next month.
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Nokia working on dual-screen 3D Windows device?

http://cdn.mos.techradar.com//classifications/Tablets/Nokia/nokiawindows3d-218-85.jpgNokia may have teams beavering away on its first batch of Windows Phone 7 handsets, but it looks as though it may have a couple of Windows tablet devices in the works as well.

A patent for "autostereoscopic rendering and display apparatus" was published in late April, showing a dual-screen device with 3D imaging complete with an eye-level tracking camera.

It should create an experience not a million miles from that of the Nintendo 3DS, given the absence of 3D specs and the dual-screen set up.

Tablet time

As far as the Windows 8 tablet rumour goes, it comes from noted mobile phone commentator Eldar Murtazin, who writes on the Mobile Review forum that Nokia will launch one tablet in 2012, possibly pushed back to 2013.

Whether these two devices will turn out to be one and the same remains to be seen.

Murtazin also says that 'most tablets will go with Win 8 2012', which ties in with Microsoft's apparent plans to launch a tablet-focused Windows 8 OS, but not until next year.

Nokia CEO Stephen Elop recently confirmed that the company was "right now assessing what's the right tablet strategy for Nokia." It looks as though those assessments could now be complete.
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